Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. And should your heroes fall, remember: defeat is not the end, only a new beginning. No two worlds are ever quite the same, and each journey will be unique. Different kings rule the land, changing the encounters, characters, and events. But choose wisely! Select skills with great synergy and balance your party for the road ahead.Īs you jump from one parallel dimension to the next, history is reshaped. Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. Be careful: your choices are permanent, as is death. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Your enemies will be tough and ruthless make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.Ĭarve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4). Make choices in interactive encounters that change every time you play. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.Įnjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Trade with merchants, improve your heroes and unearth ancient relics. Explore a richly-imagined medieval setting on the brink of apocalypse. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Send your humans on expeditions around a procedurally generated map and earn resources without any limits.The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. In the second campaign besides resource management you get a totally new "raid" mechanic.
A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion.
Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!Ĭore gameplay consists of transporting puny humans between various facilities using mechanical claws. And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict.